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Settings

Polling

Settings

What this environment permits, what every campaign is bound by, and what the engine library can do. Nothing on this page is advisory: each of these is enforced by the platform rather than by convention.

Platform posture

The constraints this environment operates under.

Safety profiles

A campaign's profile caps what its engines may do, how fast, and how many targets they may touch. Every engine's default posture is non-destructive.

Authorisations

Every campaign is bound to a recorded authorisation defining scope, window, emergency-stop contact and an explicit out-of-scope list. Without one, nothing runs.

Engine library

Adding an engine means implementing the adapter contract and nothing else. Versions are pinned, so a change in engine behaviour is a deliberate, visible event.

Your preferences

Stored on this device only — nothing here is written to the platform.

Appearance

Light is the calmer surface for a long shift; dark suits a wall display or a dim room. Following the system keeps it in step with everything else you have open.

Sound cues

Short, quiet tones for a campaign completing, a finding being confirmed, and the kill switch. Sound is never the only signal, so muting costs nothing.

Motion

The console follows your operating system’s reduced-motion setting. With it on, everything still changes state — it arrives instead of travelling, and nothing is hidden behind an animation that no longer runs.

Follows your system

Continuous security validation for the Zeli platform. Every campaign is bound to a recorded authorisation, and every action on this console is written to a tamper-evident audit trail.