Settings
What this environment permits, what every campaign is bound by, and what the engine library can do. Nothing on this page is advisory: each of these is enforced by the platform rather than by convention.
Platform posture
The constraints this environment operates under.
Safety profiles
A campaign's profile caps what its engines may do, how fast, and how many targets they may touch. Every engine's default posture is non-destructive.
Authorisations
Every campaign is bound to a recorded authorisation defining scope, window, emergency-stop contact and an explicit out-of-scope list. Without one, nothing runs.
Engine library
Adding an engine means implementing the adapter contract and nothing else. Versions are pinned, so a change in engine behaviour is a deliberate, visible event.
Your preferences
Stored on this device only — nothing here is written to the platform.
Appearance
Light is the calmer surface for a long shift; dark suits a wall display or a dim room. Following the system keeps it in step with everything else you have open.
Sound cues
Short, quiet tones for a campaign completing, a finding being confirmed, and the kill switch. Sound is never the only signal, so muting costs nothing.
Motion
The console follows your operating system’s reduced-motion setting. With it on, everything still changes state — it arrives instead of travelling, and nothing is hidden behind an animation that no longer runs.